Mission Guide Oct 13, 2011 21:16:35 GMT -5
Post by The Sidhe on Oct 13, 2011 21:16:35 GMT -5
So you want to make a mission? Awesome! We like missions; they keep us on our toes and help us get more powerful after all. Here are a few things to keep in mind when making a mission though:
Make it Challenging
Missions should not be a cakewalk regardless of the team’s skill level. If they’re super developed in the area of physical strength, have them face off against an equally strong Kishin Egg. If they’re quick on their feet, have them running through the city chasing after the thing before it kills more people. Your job is to create a challenge for the team, not to have them slice and dice through the task before the thread even reaches two pages. That would make it far too easy and exceptionally boring.
And when I say breadcrumbs, I mean itty bitty clue there breadcrumbs. Don’t be horrendously obvious about where the Kishin Egg might be. Make the team search for it a bit, have them ask their NPC contact about it’s whereabouts, where it usually strikes, how it kills it’s victims, that type of thing. Make them research what they’re going after before trying to track it down. Leave clues for them, maybe long scratches along the bricks of an alleyway, or perhaps a contact that knows a little too much. The mission should be mysterious in its own way and the characters should have to solve a bit of the mystery in order to find and kill the Kishin Egg.
The easiest way to think up a theme is to create a Kishin Egg first and then build the rest of the mission around it. I once built a mission around a Kishin Egg I based of a banshee. Because of the lore involved with banshees I had the location be set in Scotland and chose the type of contact and victims being killed accordingly. If you want to do a Mission based on an idea from, say, a video game then that’s perfectly fine. Just don’t overdo it. It’s perfectly fine to base the Kishin Egg off of a creepy murderous puppet or even Leather Face. Just be sure to switch it up a little. The puppet from SAW was a tiny, creepy looking puppet on a screen. Maybe have the Kishin Egg you base it on look like a giant form of a puppet control several smaller ones from stings attached to its fingers. If you base a Kishin Egg off of Dracula, maybe try to make it a terrible blood-sucking monster with eight rows of teeth and horrid claws rather than a suave, charming young man. Just don’t copy things totally and we should be good.
Have a Plan
Throughout the entire mission, you need to have an idea of where you are going with the story and what you’re going to do next. Have a basic plot in your head that you plan to follow. This will keep you focused as the mission plays out and will help you know what to do next as the Weapon/Meister team works their way up to the fight with the Kishin Egg and even past that. If you lose track of what you wanted to do with the mission half way through, things get sloppy and it’s stop being fun. Do some research as well on wherever it is you plan on having the mission take place. If it’s in London, do some research of what the weather is like and maybe where Big Ben is located. It may be raining; maybe the slippery ground will hinder how the team fights. If it’s in Africa, plan on making it extremely hot with the hazard of wild animals in addition to the Kishin Egg. If it’s in Australia, beware of those damn Cassowaries! Do your homework; it makes for a more interesting mission.
Give your team something to on. Give the NPC contact that you’ll be playing a bit of personality, don’t just have them be John Doe. Make them interesting. Maybe they’re a cop keeping track of the death toll or someone who was an eye witness to the last Kishin Egg attack. As far as location goes, be descriptive. Is it sunny, is it cloudy? Is it raining, is there a tornado heading their way? Is the terrain rocky or are they in the desert? Be specific and describe the environment a little. A forest would give a Kishin Egg places to hide in the trees which the team would need to be watchful of. A small town would leave little space for one to hide, making their actions horrendously obvious and making the residents paranoid with fear, perhaps to the point of not trusting the team enough to help them. Get creative; create your own little plotline for these missions.
Non-Player Characters would be characters who you would play in order to give the Weapon/Meister team a contact. This contact will help them along in the mission by giving them information to aid them in tracking down the Kishin Egg. Don’t just call them woman A of child B and be done with it. Make them interesting. Give them a name, describe what they look like, do they have an accent or scar maybe, or how they’re related to helping the team find the Kishin Egg. Spice ‘em up a bit. It’ll keep things interesting.
Keep in mind how Kishin Eggs develop. If it’s a relatively new Kishin Egg causing all the trouble, they may still appear to be human with a few quirks here and there. If they’ve been consuming souls for a while, make something more monstrous. The ones with a bit of humanity left in them tend to be more cunning and have an easier time blending in. For the younger ones, Soul Perception would be great asset to finding them considering their souls would appear different.
The most important thing to remember though is this: