Post by Rylux on Oct 16, 2011 20:37:04 GMT -5
Here is the list of prices for the point shop! This will also serve as a guide for the use of the purchases as well.
Item: 5-150 points. Depending on what the item is and what it does the price will vary in this range. For something small that has no real use it will cost less than say a vehicle or something that will greatly change the character. These can be used in any thread made after the purchase.
Abilities
Basic: 125 points. The simplest techniques like basic soul perception or soul purge. Low rate spells and abilities for witches, animals, and kishin. Requires two post of practice before the ability can be used at will.
Advanced: 250 points. Variations and upgrades of basic skills. Something like a two palmed soul purge and the like. Requires five post of training before it can be used at will.
Expert: 350 points. Like the name says these are expert level abilities. High level magic and skills fall into this category. Requires eight post of training before it can be used at will.
Resonances: 450-650 points. Depending on the power of the suggested resonance the points will vary between 450 and 650 points. Things like a simple form change will be lower on the point spectrum. Requires ten training post for each person before it will be completely usable.
Solo Resonance: 500 points. A variation of a normal resonance for solo weapons. Usually not as powerful as a two person resonance these are still superior to a normal technique. Require ten training post before it can be freely used.
Chain Resonance: 450 points. A group resonance of at least two teams. These require 450 points from each participant of the resonance as well as seven training post for each member.
New Weapon Form: 800-1000 points: Want to alter your full weapon form? Well it is going to cost you. You type of weapon can not change completely but you could say...change from a wooden baseball bat to a metal one, or maybe become a nail bat instead. Will take ten training post for this to take place as well.
New Partial Form: 600-800 points. Want to transform your right arm into a weapon instead of your left? Well this is the place for you! The process will take fifteen training post to master~
Wavelength: 1000-2000 points. Want a fancy special wavelength? You can buy one if you have enough points. The stronger it is the more it will cost though (so start with something weak and advance it later~) Also requires twenty training post before one can control their wavelength.
Wavelength Update: 500-600 points. Tired of that weak wavelength you purchased and want it to start doing something useful? Just upgrade it~ Required ten training post~
Madness Wavelength: 1000 points. A wavelength for kishin and witches that exposes others to madness. Those of a weaker will will experience hallucinations around you. Through upgrades like a normal wavelength the strength of the hallucinations, control over when the hallucinations occur, and what happens in the hallucinations can be enhanced. Ten training post required.
Partial form: 500-600 points. For witches. This allows you to transform part of your body into that of your animal theme. These can be used to enhance your physical attributes or grant you abilities. Depending on the transformation your magic may even be increased. Fifteen training post required.
Training post
Yes you need to train for what you buy. Don't worry though! Any thread made after you buy the thing can count toward as your training thread, no need to make a special one for it! Go ahead and practice that new soul perception out in that basketball game! Attempt a resonance in the mission you took, you will fail the first time but once you meet the training limit BOOM! You got a fancy resonance to bust out!
Item: 5-150 points. Depending on what the item is and what it does the price will vary in this range. For something small that has no real use it will cost less than say a vehicle or something that will greatly change the character. These can be used in any thread made after the purchase.
Abilities
Basic: 125 points. The simplest techniques like basic soul perception or soul purge. Low rate spells and abilities for witches, animals, and kishin. Requires two post of practice before the ability can be used at will.
Advanced: 250 points. Variations and upgrades of basic skills. Something like a two palmed soul purge and the like. Requires five post of training before it can be used at will.
Expert: 350 points. Like the name says these are expert level abilities. High level magic and skills fall into this category. Requires eight post of training before it can be used at will.
Resonances: 450-650 points. Depending on the power of the suggested resonance the points will vary between 450 and 650 points. Things like a simple form change will be lower on the point spectrum. Requires ten training post for each person before it will be completely usable.
- Resonance Upgrades: After purchasing a resonance one can buy upgrades for it to make it stronger, more versetile, or easier to use.
- Minor: 200 points each. A weak upgrade that offers little changes such as reducing the drawbacks of a resonance. 2 training post.
- Average: 300 points each. Getting better control of their resonance a team can use an average purchase to extend the limits that they previously had. 3 training post.
- Skilled: 400 points each. Getting to the full upgrades a team can use a skilled purchase to extend the abilities of their resonance to more powerful abilities. 4 training post.
- Advanced: 500 points each. Like the name says these are advanced abilities a team an use like altering one of the resonances abilities into something more powerful. 5 training post.
- Mastery: 600 points each. The highest extent of a resonance These are the most powerful abilities of a resonance and a sign of a team's power. 6 training post.
Solo Resonance: 500 points. A variation of a normal resonance for solo weapons. Usually not as powerful as a two person resonance these are still superior to a normal technique. Require ten training post before it can be freely used.
Chain Resonance: 450 points. A group resonance of at least two teams. These require 450 points from each participant of the resonance as well as seven training post for each member.
New Weapon Form: 800-1000 points: Want to alter your full weapon form? Well it is going to cost you. You type of weapon can not change completely but you could say...change from a wooden baseball bat to a metal one, or maybe become a nail bat instead. Will take ten training post for this to take place as well.
New Partial Form: 600-800 points. Want to transform your right arm into a weapon instead of your left? Well this is the place for you! The process will take fifteen training post to master~
Wavelength: 1000-2000 points. Want a fancy special wavelength? You can buy one if you have enough points. The stronger it is the more it will cost though (so start with something weak and advance it later~) Also requires twenty training post before one can control their wavelength.
Wavelength Update: 500-600 points. Tired of that weak wavelength you purchased and want it to start doing something useful? Just upgrade it~ Required ten training post~
Madness Wavelength: 1000 points. A wavelength for kishin and witches that exposes others to madness. Those of a weaker will will experience hallucinations around you. Through upgrades like a normal wavelength the strength of the hallucinations, control over when the hallucinations occur, and what happens in the hallucinations can be enhanced. Ten training post required.
Partial form: 500-600 points. For witches. This allows you to transform part of your body into that of your animal theme. These can be used to enhance your physical attributes or grant you abilities. Depending on the transformation your magic may even be increased. Fifteen training post required.
Training post
Yes you need to train for what you buy. Don't worry though! Any thread made after you buy the thing can count toward as your training thread, no need to make a special one for it! Go ahead and practice that new soul perception out in that basketball game! Attempt a resonance in the mission you took, you will fail the first time but once you meet the training limit BOOM! You got a fancy resonance to bust out!