Character Rules Oct 13, 2011 12:44:42 GMT -5
Post by The Sidhe on Oct 13, 2011 12:44:42 GMT -5
So you’ve read the general rules and are ready to start a character. Well, here’s what you need to know:
For one, do not Mary-Sue/Gary-Stu around here. If I catch you Sueing it up in here I will be on you like maple syrup on a shag rug! As long as we’re talking about what you shouldn’t do, let’s add a few more to the list, shall we?
Nonhuman characters. Don’t do it. Don’t even think about doing it. You’re character is not a half elf, half vampire, half demon whatever. Just no. Be realistic. Even if you’re going for a magical creature, please no mythical or fantasy creatures. No unicorns or chimeras or wyverns or anything. Dogs, cats, horses, and the like. There are no repeats. Once a magical animal, Weapon form, or animal familiar is taken you may not reuse it. Use your creativity; it’s not that hard to think of something else. Do not copy. If I catch you copying any character, Canon or otherwise, and calling it your own I’ll warn you to stop, but if you keep going I’ll ban you so fast you’ll be able to see through time at the rate your head will be spinning.
You also may not play a Weapon and Meister team by yourself. That means you cannot make two characters, one Meister and one Weapon, and then pair them up. This is not how we run things on the site. You must make a character and then look for a partner in someone else, just like in Soul Eater.
Now that that’s out of the way, let’s get down to business
to defeat the Huns.
Let’s talk about Canon characters first. As we are a site which has a plot based after the Soul Eater manga has ended, there are fewer Canons then you would find on another SE RP site. If you wish to play a Canon character, then you're going to want to consult the Canon list to see which ones are available.
There are five different character types to choose from, and I will explain them all below.
Meisters: A Meister has the capabilities of wielding a Weapon in order to fight and destroy Kishin Eggs. These characters can use Soul Purge and Soul Perception; however you may only start out with one right off the bat. Soul Perception is the ability to see someone else’s soul. This would be helpful on missions in order to determine who is a normal human, who is fellow Weapon or Meister, and who is a Kishin Egg. It enables them to sense nearby souls and determine who is their friend and who is a potential foe. Soul Purge is an attack that takes the character’s Soul Wavelength and powers it into an attack. This is accomplished by channeling the energy into a part of their body and making an attack such as a punch or a kick far more powerful.
The furthest a student Meister can see on the site is currently thirty feet. Do not exceed this with your starting student Meister.
A Soul Purge for a starting student Meister should be at a basic level unless there is some other reason for it to be amped up.
Starting student Meisters may only be in the NOT or One star class.
Weapons: Weapons are characters with the ability to transform into a Weapon. It can be anything from a sword to a gun, or maybe even a musical instrument or inanimate object such as an umbrella. If you can think it, you can probably work it into a Weapon given that it isn’t OP and that it hasn’t been used thousands of times already. These characters can only transform into one Weapon. If they’re a spear, they’re a spear and that’s what they will always be. No suddenly changing into a butcher knife or something. Weapons can be a pair, say two daggers, but they must be connected by a chain so that they form a single Weapon otherwise it’s a no go.
Weapons also have a hybrid form where aspects of their weapon form appear in while they are still human. As an example, Soul’s arm turning into the blade of a scythe. Weapons may start out with one partial transformation to start out. Weapons, as they team up with Meisters and fight Kishin Eggs, will consume the souls of fallen Kishin Eggs. After consuming 99 Kishin Egg souls, they will go after a Witch soul to obtain Death Scythe status. You must obtain the souls in that order! Do not go after a Witches soul first; you will get your ass handed to you. The whole point of getting the first 99 souls is so you’ll be powerful enough to face a Witch when the time comes.
There are also Rogue Weapons. On the one hand there are Dark Weapons, which are Weapon characters who have consumed pure human souls and have begun to morph into Kishin Eggs. On the other hand are Witch Weapons, or characters that have gone rogue and now work for Witches. The Witches wield them and turn on their own kind, using the power of a Dark Weapon to assert dominance and power. If you need help coming up with ideas for a Weapon form, this thread should help you with that.
For a starting student Weapon, their partial form must replace a body part.
Starting student Weapons may only be in the NOT or One star class.
Witches: Witches all have an animal familiar that their appearance and powers are usually based upon. Most have the ability to transform into their familiar animal as well. Witches have a need to create chaos and are all around nasty people. Not all of them are hell-bent on stirring up trouble, though. A few would rather study their magic in seclusion, terrorizing only the people within their direct vicinity. Still, Witches don’t really have a reputation for being nice. In addition, Witches are pretty much always female. If you desperately want to have a male witch, then first consult an Admin and present a good reason as to why this particular guy would have magical abilities.
As far as aging goes, remember that Witches tend to live for a very, very, very long time. The older the witch, the more powerful she is. Younger witches are usually under 100 years of age and tend to keep to themselves as they aren’t powerful enough to strike out on their own yet. Most witches don’t develop their chaotic nature until enter that 100 mark. That's where all that lovely desire to raze villages and ignore stop signs starts to show up. Your average Witch is generally in the range of 200 to 500 years old. 500 and up is where they start to get really powerful and extra dangerous.
Incoming Witches may not exceed the age of the oldest Witch on the site which, at present, is 410. Their age should reflect in their power. Don’t go making itty bitty 70 year old Witches that can destroy entire cities with one hit. Just no.
As far as spells go, don’t overdo it. Keep the number of spells under eight and maybe only have one or two super powerful ones with the others being buffs or something. Don’t go nuts; you will have opportunities to buy more. If you can imagine it, put it in the profile. If it’s too OP or doesn’t make any sense, believe me, we will tell you. I will say this though: the more powerful a spell, the more of an affect it should have on the Witch. As an example, maybe you want a spell with the ability to have your Witch wave a hand and boom, anything within a five foot radius of her is shredded to smithereens. Fine, but put a limit on it. Something that powerful should be a last resort that causes serious fatigue after it’s been used. Spells that aren’t so powerful like, say, Flight. That's something that all Witches can use, albeit the grand majority require brooms. For something that simple, go nuts. Have your Witch fly around all over the damn place for all I care, just watch out for power lines.
Coming back to the subject of animal familiars, each and every Witch has one. Medusa’s familiar was a snake. Arachne’s was the spider. When choosing a familiar, keep in mind that it should make sense. If your Witch is from a land-locked location, don’t have them be a shark Witch. Have them be by the sea or spend a lot of time in the water instead. If they’re from the forested areas of the world, perhaps a bear or a deer. Also, Witches usually have some physical resemblance to their familiar. Medusa, as an example, has tattoos that greatly resembled snake on her arms, and let’s not forget that damn creepy snake face she makes. Maybe you’ve got a tiger Witch with gold eyes and slit pupils like that of a cat’s, or a deer Witch with particularly large eyes and long legs and is fairly quick on her feet. If you make a Witch with Medusa or Arachne’s familiar (snake or spider), PLEASE for the love of my sanity do not copy their form of magic. If you use snake, don’t try and go after Vectors for you Witches power, it’s just too close to copying. We will end you. Witches may not possess familiars of other Witches in the manga that are still alive or otherwise not confirmed as dead. If you need help figuring out your Witch, wander over to this thread for some ideas.
Starting Witches may be either One or Two star class, the latter will be looked at very closely.
Kishin Eggs: These are characters who will be hunted and are evil without question. Kishin Eggs are anyone who consumes pure human souls. As they consume the souls, they become more and more powerful and increasingly hard to kill. Weapons who do this become Dark Weapons and consume the soul of whoever wields them, unless in the hands of another kishin. Make no mistake, these characters are monsters. They may have been human once but that is no longer the case. Again, pick a power and stick to it. If your Kishin Egg is a Dark Weapon, decide for them to be an axe or a baseball bat and stick to it, making that form more powerful as you get upgrades. If you're having issues coming up with Kishin Eggs, consult this thread for ideas.
Starting Kishin Eggs may be either One or Two star class, the latter will be looked at very closely.
Enchanters: Also known as puppet engineers these are people with natural magic power but much weaker than witches. The majority are from Loew village in the Czech Republic where 80% of the people are enchanters but not exclusively. Enchanters commonly wear large brown gloves to control their magic and kneed it into the earth to make golems. Many sided with Arachnophobia but since the groups fall may join the side of the witches or Shibusen. Enchanters can join a side and stand alone with their golems or take on a partner. If they also have weapon blood they can use their golems as a meister and be their own team. Or if they wish to be a meister the golems can be used as support. Each of these carry their own pros and cons. Limit of 1 enchanter per person.
There are occurrences where characters have souls not necessarily run of the mill, i.e. Special Souls. There is a guide over here to show you all about those if you like. We have four special souls to choose from here HOWEVER be aware that first characters aren’t allowed to have one. You’ve gotta wait until you’re settled enough to decide and make a second to get one. Read up on them, see what you think, and stick to the guidelines because we wrote those little paragraphs for a reason. You can also think up one of your own if you wish, but be aware that we’ll need to approve it first. Also note that special souls are rare, not everyone is walking around with these things. Off the top of my head I think there are four or five characters only on this site with souls and wavelengths outside the norm. Things to keep in mind.
There is a character limit here and that limit is five characters per person, all with separate accounts. Your account name and the name of the character you use it for should match to avoid any confusion over who's who. Only one of each non student character per person. So you can have a kishin, witch, magical animal, teacher, and a student but not 5 witches/kishin/magical animals/teachers. You can have 5 students though~
In addition, if you have five characters and are able to keep active with all of them, you may be awarded a sixth character slot should you really want one.
If you have read and understood these rules, please add the password makeouts somewhere in your profile.