Post by Rylux on Oct 18, 2014 1:03:20 GMT -5
While creativity is encouraged when it comes to abilities some things are just generic for a reason. Here is a list of common purchases people will be after as well as more communal upgrades that multiple people may be interested in. Note while these are premade they still require some work from the person gaining the upgrade so are not simple copy paste.
The list will be upgraded as needed.
Name: Basic Soul Perception
Type: ability
Class: Basic
Appearance: This is up to the person gaining the ability. Be there no change or the meister’s eyes reflect the color of their soul momentarily.
Description: Focusing their wavelength a meister is able to concentrate and see the souls of others. This is the level of somebody who just discovered the ability and as such must be manually activated. At this level the meister can see souls no farther than 30 feet. Determining what souls belong to kishin and human is possible but finer details are not yet noticeable.
Positives: –Allows the meister to see souls
-Can locate an enemy on missions
-Can prevent attacking an innocent
Negatives: –Has a limited range
-Must be consciously activated
-Cannot pierce soul protect
Estimated Price: 125 points
-----------------------
Name: Advanced Soul Perception
Type: ability
Class: Advanced
Appearance: Like the basic equivalent it varies by character
Description: Better control and practice allows for soul perception to move to the next level. Still getting the hang of the ability one must actively focus on it for the best results. When focused a meister can sense the souls between 100 and 200 feet away depending on their personal skill. If focused on a single person they can pick up trails for the individual including basic personality traits and intent. When not focused a meister at this level can sense a soul up to 50 feet away involuntarily and be alerted to strong souls or soul reactions. If a strong connection is maintained at this level a weapon can sense the souls that their meister focuses on.
Positives: – Larger range
- Can pick up on details of a soul
- Can reactively sense souls
Negatives: – must be focused for maximum abilities
- Cannot pierce soul protect
- Only reads basic traits and not detailed ones
Estimated Price: 250
------------------------
Name: Expert Soul Perception
Type: ability
Class: Expert
Appearance: Like the previous levels it varies by character
Description: Becoming an expert in reading souls a meister at this level has a range that goes between 300 and 400 feet. Focusing is no longer needed to bring out its full effects but is capable of reading deep details of a soul when done. When focused up to four souls can be read at the same time, depending on the skill of the meister. Reading a soul can even yield the nature of the person’s wavelength at this level. Even without focus a meister can pick up on strong souls or soul reactions nearly 200 feet away. If a weapon is in contact with their meister they can pick up on souls that are within the radius of their perception even if the meister themselves is not focused on that soul.
Positives: – better range
- involuntary reaction
- allows weapons to assist in sensing souls
Negatives: – makes the user more susceptible to strong madness
- can detect too many souls if not focused
- Can’t pierce soul protect
Estimated Price: 350
------------------
Name: Basic Soul Purge
Type: ability
Class: basic
Appearance: Generally appearing as soul colored electricity arcing over the fist or foot of a meister. Slight variation exist and should be explained on an individual level.
Description: A meister resonates with themselves and forces their wavelength out of their body through a limb and into an enemy. As it consists of wavelength it can bypass defenses and cause minor internal damage. From this level it can throw an enemy off balance and cause numbness in the impacted area. Provides an added kick to attacks and can damage kishin eggs more than a normal attack.
Positives: –boost attacks
-can damage kishin eggs
-allows meisters to attack without a weapon
Negatives:-damage is minor
-multiple uses will drain the meister
-can only be used from one limb
Estimated Price: 125
-----------------------------
Name: Advanced Soul Purge
Type: advanced
Class: ability
Appearance: Generally appearing as soul colored electricity arcing over the fist or foot of a meister. Slight variation exist and should be explained on an individual level.
Description: A meister resonates with themselves and forces their wavelength out of their body through a limb and into an enemy. As it consists of wavelength it can bypass defenses and cause minor internal damage. From this level it can do noticeable internal damage to an enemy. Provides an added kick to attacks and can damage kishin eggs more than a normal attack.
Positives: – does more damage
-effective for weakening kishin eggs
-can disable opponents
Negatives:- cannot kill a kishin egg
-needs direct contact
-can be easily avoided
Estimated Price: 250
----------------------
Name: Expert Soul Purge
Type: expert
Class: ability
Appearance: Generally appearing as soul colored electricity arcing over the fist or foot of a meister. Slight variation exist and should be explained on an individual level.
Description: A meister resonates with themselves and forces their wavelength out of their body through a limb and into an enemy. As it consists of wavelength it can bypass defenses and cause minor internal damage. From this level it can substantially damage and debilitate an enemy. Provides an added kick to attacks and can damage kishin eggs more than a normal attack.
Positives: –can cause serious damage to an enemy
-can be used to knock a target back
-can temporarily disrupt wavelengths
Negatives:-Must make contact
-multiple uses are draining
-can only damage not kill kishin eggs
Estimated Price: 350
--------------------------
Name: Chain Resonance (base)
Type: Resonance
Class: Resonance
Appearance: The activation of a passive chain resonance usually results in each meister appearing to glow with a light blue light. Upon activation their soul is made stronger and visible to those with some level of soul perception. After the initial activation the soul recedes but the glow of the soul persist until the resonance ends.
Description: The natural progression of soul resonance where more than one team matches wavelengths. More difficult than soul resonance the synchronization of multiple souls produces much stronger results. Granting those involved a boost is speed, strength, and other natural abilities. All involved must have this skill for a chain resonance to work. The more people involved the more difficult it is to maintain but the more powerful it becomes. After obtaining this skill teams can progress to active chain resonances.
Positives: –can be used with individual soul resonance
- provides an all-around power boost
-enhances the abilities of normal attacks/soul resonance
Negatives:-must be maintained by everyone involved
-if one person loses balance the entire chain breaks
-requires at least two “teams” to be used
Estimated Price: 450
-------------------------
Name: Indirect Resonance
Type: expert
Class: ability
Appearance: An indirect resonance creates no visible change between a weapon and a meister. Because the resonance is the same sort of resonance that happens when a meister holds a weapon the effect is only in the souls. There can be visible effects if combined with soul resonance but alone there is nothing.
Description: After forming a strong bond a meister and weapon team can continue the transference of wavelength while not in physical contact. This allows certain feelings to pass from one to the other when they are near. It also allows a meister with soul perception to relay a fraction of what they view to a non-transformed weapon. No physical benefits manifest just a stronger connection between the two when the weapon is not transformed or out of contact with the meister.
Positives: –can relay information nonverbally
-maintains a weapon/meister connection if seperated
-traits of one soul can reach out to the other
Negatives:-only works while the two are close to each other
-information transferred is vague and less than the initial information
-can be disrupted if the wavelengths are unsynchronized
Estimated Price: 350
---------------------------
Name: Weaponized Throwing
Type: advanced
Class: ability
Appearance: Like the indirect resonance skill that predates this there is no visible change. A team that develops this skill has no need to activate is as it becomes a secondary aspect of their basic resonance. What is a visible change is that now the weapon can be thrown at enemies without losing effectiveness.
Description: The progression of a team being able to indirectly resonate. Once they have mastered maintaining a resonance while not in contact the next step is leaning how to do that in a combat situation. Not all teams can learn this as it requires there be some logic behind the weapon being thrown but those that can are able to throw the weapon and still do as much damage to a kishin egg as if they were holding it.
Positives: –Long range attacks
-More versatility
-Can be combined with resonances
Negatives:-Weapon does not return (unless it is a weapon meant to)
-Resonances must be specific to work with it (can’t just throw an old non-thrown resonance)
-Weapon can be knocked away/prevented from coming back
Estimated Price: 250
--------------------------
Name: Silent Casting
Type: expert
Class: ability
Appearance: The key component of this skill is the lack of common visibility. Spells cast silently still carry any hand motions or other aspects they normally would but lack the chant required to cast the spell.
Description: Chanting a mantra is one of the trademark aspects of a witch and their magic. Advanced witches who have mastered their magic however can cast simple spells that they are familiar with without the chant to create a weaker version of the spell. The spell may not last as long or be as powerful but it allows the witch to cast a quick spell without the need of an invocation.
Positives: – cast spells faster
-can be surprising as it lacks a chant
-can be cast if unable to speak
Negatives:-spells are not as powerful
-must be purchased for each spell that is silently cast/the witch must know the spell well
-still requires soul protect to be down
Estimated Price: 350
------------------
Name: Oversoul
Type: advanced
Class: ability
Appearance: There is no outward appearance to average individuals but under the gaze of soul perception that changes. No longer is the soul a small orb that resides in the chest of a person, it is a large orb that encompasses an individual’s entire body. While the general shape is the same everyone each tends to carry specific features.
Description: Advanced weapons and meisters utilize their souls in combat and strengthen them in the process. Once someone’s soul grows strong enough it becomes a large orb around them and shows off characteristics of the owner to those with even the lowest soul perception.
Positives: –boost the strength of all soul abilities
-lessens damage of soul based attacks from weaker souls
-strengthens resonances if both participants have
Negatives:-must be at least two star
-can intimidate those who are unaware
-makes the person easier to see with soul perception
Estimated Price: 250
----------------------
Name: Grigori Soul Upgrade
Type: Wavelength Upgrade
Class: Basic
Appearance:The changes that occur from this upgrade are minor and happen entirely to the soul. When viewed by even the most basic level of soul perception the soul at this level has noticeable wings sprouting out of it along with a very slight glow. The appearance of these wings varies between the user but can always be described as angelic in some way. While the wings will always look in some way angelic the size of the wings depends on the strength of the soul. If the soul is weak they may only appear as nubs on the soul or if the soul is strong they may extend beyond the owner’s body.
Description: To fully make use of one’s soul a certain level of understanding must be achieved. When a person understands the way their soul works the true power of the soul can be unleashed. In the case of the Grigori soul this level of understanding allows the owner to channel the anti-demon wavelength into attacks to create a noticeable difference. It is hard to see a change in normal attacks but against a being of madness soul purge attacks and resonance will be additionally destructive. Along with the power boost it also allows the owner to break out of madness easier but only on themselves.
Positives: –Added damage against beings of madness
-Helpful when faced with madness wavelengths
-The first step in unlocking the full strength of the soul
Negatives:-Does not buff normal attacks much
-The increased damage is minor
-Effects can be overridden by strong enough madness
Estimated Price: 500
-------------------------
Name: Crusader Soul Upgrade
Type: Wavelength Upgrade
Class: Basic
Appearance: The changes that occur through this upgrade are minor and only effect the soul. When viewed under even the most basic soul perfection the owner’s soul is clearly seen as a triangular shield shape instead of the common orb. Along with the shield shape the soul gives off a sense of stability in its wavelength.
Description: To fully make use of one’s soul a certain level of understanding must be achieved. When a person understands the way their soul works the true power of the soul can be unleashed. In the case of the Crusader soul this level of understanding allows the owner to channel the anti-magic wavelength into abilities to detect or fend off the influence of magic.
Positives: –Can allow the user to detect active magic
-Can aid the user in fending off magic
-The first step to mastering the soul
Negatives:-Does not grant any attack benefits
-Does not help the user combat a witch
-Offers no benefits against a kishin egg
Estimated Price: 500
The list will be upgraded as needed.
Name: Basic Soul Perception
Type: ability
Class: Basic
Appearance: This is up to the person gaining the ability. Be there no change or the meister’s eyes reflect the color of their soul momentarily.
Description: Focusing their wavelength a meister is able to concentrate and see the souls of others. This is the level of somebody who just discovered the ability and as such must be manually activated. At this level the meister can see souls no farther than 30 feet. Determining what souls belong to kishin and human is possible but finer details are not yet noticeable.
Positives: –Allows the meister to see souls
-Can locate an enemy on missions
-Can prevent attacking an innocent
Negatives: –Has a limited range
-Must be consciously activated
-Cannot pierce soul protect
Estimated Price: 125 points
-----------------------
Name: Advanced Soul Perception
Type: ability
Class: Advanced
Appearance: Like the basic equivalent it varies by character
Description: Better control and practice allows for soul perception to move to the next level. Still getting the hang of the ability one must actively focus on it for the best results. When focused a meister can sense the souls between 100 and 200 feet away depending on their personal skill. If focused on a single person they can pick up trails for the individual including basic personality traits and intent. When not focused a meister at this level can sense a soul up to 50 feet away involuntarily and be alerted to strong souls or soul reactions. If a strong connection is maintained at this level a weapon can sense the souls that their meister focuses on.
Positives: – Larger range
- Can pick up on details of a soul
- Can reactively sense souls
Negatives: – must be focused for maximum abilities
- Cannot pierce soul protect
- Only reads basic traits and not detailed ones
Estimated Price: 250
------------------------
Name: Expert Soul Perception
Type: ability
Class: Expert
Appearance: Like the previous levels it varies by character
Description: Becoming an expert in reading souls a meister at this level has a range that goes between 300 and 400 feet. Focusing is no longer needed to bring out its full effects but is capable of reading deep details of a soul when done. When focused up to four souls can be read at the same time, depending on the skill of the meister. Reading a soul can even yield the nature of the person’s wavelength at this level. Even without focus a meister can pick up on strong souls or soul reactions nearly 200 feet away. If a weapon is in contact with their meister they can pick up on souls that are within the radius of their perception even if the meister themselves is not focused on that soul.
Positives: – better range
- involuntary reaction
- allows weapons to assist in sensing souls
Negatives: – makes the user more susceptible to strong madness
- can detect too many souls if not focused
- Can’t pierce soul protect
Estimated Price: 350
------------------
Name: Basic Soul Purge
Type: ability
Class: basic
Appearance: Generally appearing as soul colored electricity arcing over the fist or foot of a meister. Slight variation exist and should be explained on an individual level.
Description: A meister resonates with themselves and forces their wavelength out of their body through a limb and into an enemy. As it consists of wavelength it can bypass defenses and cause minor internal damage. From this level it can throw an enemy off balance and cause numbness in the impacted area. Provides an added kick to attacks and can damage kishin eggs more than a normal attack.
Positives: –boost attacks
-can damage kishin eggs
-allows meisters to attack without a weapon
Negatives:-damage is minor
-multiple uses will drain the meister
-can only be used from one limb
Estimated Price: 125
-----------------------------
Name: Advanced Soul Purge
Type: advanced
Class: ability
Appearance: Generally appearing as soul colored electricity arcing over the fist or foot of a meister. Slight variation exist and should be explained on an individual level.
Description: A meister resonates with themselves and forces their wavelength out of their body through a limb and into an enemy. As it consists of wavelength it can bypass defenses and cause minor internal damage. From this level it can do noticeable internal damage to an enemy. Provides an added kick to attacks and can damage kishin eggs more than a normal attack.
Positives: – does more damage
-effective for weakening kishin eggs
-can disable opponents
Negatives:- cannot kill a kishin egg
-needs direct contact
-can be easily avoided
Estimated Price: 250
----------------------
Name: Expert Soul Purge
Type: expert
Class: ability
Appearance: Generally appearing as soul colored electricity arcing over the fist or foot of a meister. Slight variation exist and should be explained on an individual level.
Description: A meister resonates with themselves and forces their wavelength out of their body through a limb and into an enemy. As it consists of wavelength it can bypass defenses and cause minor internal damage. From this level it can substantially damage and debilitate an enemy. Provides an added kick to attacks and can damage kishin eggs more than a normal attack.
Positives: –can cause serious damage to an enemy
-can be used to knock a target back
-can temporarily disrupt wavelengths
Negatives:-Must make contact
-multiple uses are draining
-can only damage not kill kishin eggs
Estimated Price: 350
--------------------------
Name: Chain Resonance (base)
Type: Resonance
Class: Resonance
Appearance: The activation of a passive chain resonance usually results in each meister appearing to glow with a light blue light. Upon activation their soul is made stronger and visible to those with some level of soul perception. After the initial activation the soul recedes but the glow of the soul persist until the resonance ends.
Description: The natural progression of soul resonance where more than one team matches wavelengths. More difficult than soul resonance the synchronization of multiple souls produces much stronger results. Granting those involved a boost is speed, strength, and other natural abilities. All involved must have this skill for a chain resonance to work. The more people involved the more difficult it is to maintain but the more powerful it becomes. After obtaining this skill teams can progress to active chain resonances.
Positives: –can be used with individual soul resonance
- provides an all-around power boost
-enhances the abilities of normal attacks/soul resonance
Negatives:-must be maintained by everyone involved
-if one person loses balance the entire chain breaks
-requires at least two “teams” to be used
Estimated Price: 450
-------------------------
Name: Indirect Resonance
Type: expert
Class: ability
Appearance: An indirect resonance creates no visible change between a weapon and a meister. Because the resonance is the same sort of resonance that happens when a meister holds a weapon the effect is only in the souls. There can be visible effects if combined with soul resonance but alone there is nothing.
Description: After forming a strong bond a meister and weapon team can continue the transference of wavelength while not in physical contact. This allows certain feelings to pass from one to the other when they are near. It also allows a meister with soul perception to relay a fraction of what they view to a non-transformed weapon. No physical benefits manifest just a stronger connection between the two when the weapon is not transformed or out of contact with the meister.
Positives: –can relay information nonverbally
-maintains a weapon/meister connection if seperated
-traits of one soul can reach out to the other
Negatives:-only works while the two are close to each other
-information transferred is vague and less than the initial information
-can be disrupted if the wavelengths are unsynchronized
Estimated Price: 350
---------------------------
Name: Weaponized Throwing
Type: advanced
Class: ability
Appearance: Like the indirect resonance skill that predates this there is no visible change. A team that develops this skill has no need to activate is as it becomes a secondary aspect of their basic resonance. What is a visible change is that now the weapon can be thrown at enemies without losing effectiveness.
Description: The progression of a team being able to indirectly resonate. Once they have mastered maintaining a resonance while not in contact the next step is leaning how to do that in a combat situation. Not all teams can learn this as it requires there be some logic behind the weapon being thrown but those that can are able to throw the weapon and still do as much damage to a kishin egg as if they were holding it.
Positives: –Long range attacks
-More versatility
-Can be combined with resonances
Negatives:-Weapon does not return (unless it is a weapon meant to)
-Resonances must be specific to work with it (can’t just throw an old non-thrown resonance)
-Weapon can be knocked away/prevented from coming back
Estimated Price: 250
--------------------------
Name: Silent Casting
Type: expert
Class: ability
Appearance: The key component of this skill is the lack of common visibility. Spells cast silently still carry any hand motions or other aspects they normally would but lack the chant required to cast the spell.
Description: Chanting a mantra is one of the trademark aspects of a witch and their magic. Advanced witches who have mastered their magic however can cast simple spells that they are familiar with without the chant to create a weaker version of the spell. The spell may not last as long or be as powerful but it allows the witch to cast a quick spell without the need of an invocation.
Positives: – cast spells faster
-can be surprising as it lacks a chant
-can be cast if unable to speak
Negatives:-spells are not as powerful
-must be purchased for each spell that is silently cast/the witch must know the spell well
-still requires soul protect to be down
Estimated Price: 350
------------------
Name: Oversoul
Type: advanced
Class: ability
Appearance: There is no outward appearance to average individuals but under the gaze of soul perception that changes. No longer is the soul a small orb that resides in the chest of a person, it is a large orb that encompasses an individual’s entire body. While the general shape is the same everyone each tends to carry specific features.
Description: Advanced weapons and meisters utilize their souls in combat and strengthen them in the process. Once someone’s soul grows strong enough it becomes a large orb around them and shows off characteristics of the owner to those with even the lowest soul perception.
Positives: –boost the strength of all soul abilities
-lessens damage of soul based attacks from weaker souls
-strengthens resonances if both participants have
Negatives:-must be at least two star
-can intimidate those who are unaware
-makes the person easier to see with soul perception
Estimated Price: 250
----------------------
Name: Grigori Soul Upgrade
Type: Wavelength Upgrade
Class: Basic
Appearance:The changes that occur from this upgrade are minor and happen entirely to the soul. When viewed by even the most basic level of soul perception the soul at this level has noticeable wings sprouting out of it along with a very slight glow. The appearance of these wings varies between the user but can always be described as angelic in some way. While the wings will always look in some way angelic the size of the wings depends on the strength of the soul. If the soul is weak they may only appear as nubs on the soul or if the soul is strong they may extend beyond the owner’s body.
Description: To fully make use of one’s soul a certain level of understanding must be achieved. When a person understands the way their soul works the true power of the soul can be unleashed. In the case of the Grigori soul this level of understanding allows the owner to channel the anti-demon wavelength into attacks to create a noticeable difference. It is hard to see a change in normal attacks but against a being of madness soul purge attacks and resonance will be additionally destructive. Along with the power boost it also allows the owner to break out of madness easier but only on themselves.
Positives: –Added damage against beings of madness
-Helpful when faced with madness wavelengths
-The first step in unlocking the full strength of the soul
Negatives:-Does not buff normal attacks much
-The increased damage is minor
-Effects can be overridden by strong enough madness
Estimated Price: 500
-------------------------
Name: Crusader Soul Upgrade
Type: Wavelength Upgrade
Class: Basic
Appearance: The changes that occur through this upgrade are minor and only effect the soul. When viewed under even the most basic soul perfection the owner’s soul is clearly seen as a triangular shield shape instead of the common orb. Along with the shield shape the soul gives off a sense of stability in its wavelength.
Description: To fully make use of one’s soul a certain level of understanding must be achieved. When a person understands the way their soul works the true power of the soul can be unleashed. In the case of the Crusader soul this level of understanding allows the owner to channel the anti-magic wavelength into abilities to detect or fend off the influence of magic.
Positives: –Can allow the user to detect active magic
-Can aid the user in fending off magic
-The first step to mastering the soul
Negatives:-Does not grant any attack benefits
-Does not help the user combat a witch
-Offers no benefits against a kishin egg
Estimated Price: 500